Conventionally, all games for the Wii can be divided into three large (at least, we hope that in future they will be large) groups:
Games for Virtual Console. These are games from the old consoles, and not only the very Nintendo, but also from some former competitors: NES, SNES, N64, SEGA Mega Drive, NEC TurboGrafx-16, MSX and SNK Neo-Geo (Nintendo is constantly expands the list of “supported” consoles). All games for Nintendo Virtual Console are distributed through Nintendo online service at relatively low prices.
Games for Virtual Console Wii will pay attention of adult gamers, whose childhood was inseparably linked with the names of Mega Drive and SNES. This is the first layer of potential buyers, graphics is not very important for them and they will buy Wii and games for VC from a nostalgic backgrounds.
In principle, something similar to VC games on the Wii and Xbox 360 and PlayStation 3 offer – these are games “Xbox Live”! Arcade at the first and games for the PlayStation Network on the second. However, in this we can talk about new games that won’t stir any feelings in hearts of gamers-veterans.
Games for the GameCube and “traditional” games for Wii.
Here we must clarify one point regarding backward compatibility with the Wii GameCube: Games for the GameCube performed on Wii “natively”, not through the Virtual Console – you can insert in Wii game disc for the GameCube, it will run and you’ll be able to play it. However, for this you will need gamepad and memory card from the GameCube – vimot-nunchuck and a built-in Wii flash memory does not work with games from the GameCube.
Also we’ll explain what we mean by “traditional” games for Wii: these are games, like Zelda and Metroid; games, which have analogues on other consoles, but the gameplay are able to draw attention of “hardcore” audience to the Wii – players, who play many, often and with interest in new great games, and they are not interested in mini-games for wemote.
This is the second layer of potential buyers. And it is the layer of buyers that can make some problems for Nintendo.
New unique games for the Wii are based on innovative capabilities of console interface.
These games use advanced features of wemote to create a gameplay that is fundamentally impossible on other consoles. And therefore it attracts a new layer of potential buyers – people who are generally not interested in console games but Wii.
This is the third (and second unique for Wii) layer of buyers. Due to the fact that these potential buyers were not interested in games at all, they are likely to be too indifferent to weak graphic of Wii-games.
The overall game picture is a very curious: Wii, despite its relatively weak technical equipment, has potential to attract the attention of a wider audience of buyers, than the Xbox 360 and PlayStation 3. But, because of its relatively weak technical equipment, Wii may frighten away audiences of hardcore players.
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